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Reference / Modules / client / BalanceState

Class: BalanceState

client.BalanceState

A State instance is a state in the "state machine" sense. It comes with some behavior and state transition methods. A state transition method returns an instance of the next state given the executed operation, which discards current object.

This class should be extended by client class. It provides method enabling the client class to query if it was already discarded or not as well as methods actually discarding the state.

Hierarchy

Table of contents

Constructors

Properties

Accessors

Methods

Constructors

constructor

new BalanceState(state): BalanceState

Parameters

NameType
stateBalanceSharedState

Returns

BalanceState

Overrides

State.constructor

Defined in

packages/client/src/Balance.ts:97

Properties

sharedState

Private sharedState: BalanceSharedState

Defined in

packages/client/src/Balance.ts:102

Accessors

balances

get balances(): CoinBalance[]

Returns

CoinBalance[]

Defined in

packages/client/src/Balance.ts:108


discarded

get discarded(): boolean

Returns

boolean

Description

True if this state was discarded

Inherited from

State.discarded

Defined in

packages/client/src/State.ts:24


transactions

get transactions(): Transaction[]

Returns

Transaction[]

Defined in

packages/client/src/Balance.ts:104

Methods

_refresh

_refresh(): Promise<BalanceState>

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:171


_transfer

_transfer(params): Promise<BalanceState>

Parameters

NameType
paramsTransferParam

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:116


_transferAll

_transferAll(params): Promise<BalanceState>

Parameters

NameType
paramsTransferAllParam

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:183


discard

discard(next): void

Parameters

NameType
nextundefined | State

Returns

void

Description

Discards current state. One must discard the state only if the state transition was successfully executed. It may be safer to use discardOnSuccess.

Inherited from

State.discard

Defined in

packages/client/src/State.ts:43


discardOnSuccess

discardOnSuccess<T, U>(action): Promise<U>

Type parameters

NameType
Textends State
Uextends State = T

Parameters

NameTypeDescription
action(current: T) => Promise<U>The state transition logic producing next state

Returns

Promise<U>

Next state if state transition logic execution did not throw

Descripiton

Discards current state only if given state transition logic executed successfully (i.e. without throwing an error).

Inherited from

State.discardOnSuccess

Defined in

packages/client/src/State.ts:55


ensureCurrent

ensureCurrent(): void

Returns

void

Description

Throws an error if this state was discarded. This should be called by all public methods of client class.

Inherited from

State.ensureCurrent

Defined in

packages/client/src/State.ts:32


ensureFundsForFees

ensureFundsForFees(submittable): Promise<bigint>

Parameters

NameType
submittableSubmittableExtrinsic

Returns

Promise<bigint>

Defined in

packages/client/src/Balance.ts:159


finalizeOnSuccess

finalizeOnSuccess<T>(action): Promise<void>

Type parameters

NameType
Textends State

Parameters

NameTypeDescription
action(current: T) => Promise<void>The state transition logic producing next state

Returns

Promise<void>

Next state if state transition logic execution did not throw

Descripiton

Finalizes (i.e. replaces with no new state) current state only if given state transition logic executed successfully (i.e. without throwing an error).

Inherited from

State.finalizeOnSuccess

Defined in

packages/client/src/State.ts:117


getCurrentState

getCurrentState(): undefined | State

Returns

undefined | State

This state if not discareded or the current state or undefined when there is no current state.

Description

If the state has been discarded, provides the replacing current state if any.

Inherited from

State.getCurrentState

Defined in

packages/client/src/State.ts:90


getCurrentStateOrThrow

getCurrentStateOrThrow(): State

Returns

State

Inherited from

State.getCurrentStateOrThrow

Defined in

packages/client/src/State.ts:102


refresh

refresh(): Promise<BalanceState>

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:175


syncDiscardOnSuccess

syncDiscardOnSuccess<T, U>(action): U

Type parameters

NameType
Textends State
Uextends State = T

Parameters

NameTypeDescription
action(current: T) => UThe state transition logic producing next state

Returns

U

Next state if state transition logic execution did not throw

Descripiton

Same as discardOnSuccess but with a synchronous action.

Inherited from

State.syncDiscardOnSuccess

Defined in

packages/client/src/State.ts:73


transfer

transfer(params): Promise<BalanceState>

Parameters

NameType
paramsTransferParam

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:112


transferAll

transferAll(params): Promise<BalanceState>

Parameters

NameType
paramsTransferAllParam

Returns

Promise<BalanceState>

Defined in

packages/client/src/Balance.ts:179